|Tags||OpenGL, C++, 3D|
My first OpenGL based game engine.
This was one of my first custom game engines, and my first foray into using OpenGL for a serious project. Unfortunately, I have lost all of the source code, but the image below is what I was able to save from a dear imgui screenshot thread.
From what I remember, it had the following features:
- Custom editor using dear imgui
- the tabbing library was based off of XYZ’s engine since the docking branch did not exist at the time.
- The editor also had auto-generated previews as shown for models, textures, and materials.
- Skybox support using cubemapping, this was also used for lighting my “PBR shader” (hint: as you can tell in the screenshot, I didn’t know how to gamma correct anything in 2016.)
This is succeeded by my first Vulkan game engine, Graph.