Title Summary Date
Prism Prism is a 3D engine that allows for the development of graphics applications across multiple platforms. This is pretty much the summary of all my graphics dev learning up to this point, and is the culmination of several of my own projects. 2020
Raytracer This is a very basic raytracer written in C++. It features OBJ model support, multithread rendering, and naive indirect sampling. 2020
CHIP-8 A chip8 emulator that I implemented in C++. It only implements the SCHIP instruction set, and can play many modern roms found online. There’s a basic memory viewer and debugger available as well. 2020
Trinity My old Discord-like Matrix client. Written around ~2018, it had seen some popularity and even had an AUR package written for it! Unfortunately I could only recover an older version of the source code, but it’s still completely functional today. 2018
XT Very old OpenGL game engine. The only surviving screen showcases transform handles, editor thumbnail previews, and some cubemapping. Oh, and of course the editor is Unity-like. 2016