|Prism Changelog: May 2021 to March 2022||
It’s uh, been a while since the last Prism changelog :-) Haha, well there’s as always a ton of interesting changes to go over!
|Vulkan Portability Initiative: The Death of My GFX Abstractions?||In under an hour, I was able to port my already existing Vulkan code from Prism to Metal using MoltenVK. Here’s a screenshot (very exciting): To clarify, Prism running on macOS is nothing new.|
|Prism Changelog: Feburary and April 2021||These two months contain some pretty big changes I made to Prism, following a short hiatus from the project. These include some pretty important changes to the project moving forward and I hope to keep documenting these in this nice and concise, visual way in the future!|
Cross-platform game engine specializing in the real-time rendering of physically-based graphics.